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Project Work
I spent my first three semesters at the Entertainment Technology Center at Carnegie Mellon University working on a variety of projects with a group of other programmers, designers, and artists to create new forms of entertainment technology. These were definately the coolest projects I ever got to work on while in school.
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Experimental Gameplay Project
In Fall 2005 I solely developed 10 mini-games in rapid production cycles of a week each to experiment with what is fun, engaging, and original gameplay. Our philosophy is that complexity is not necessary for fun, and that it is possible to have fun even with basic primitives given a compelling interaction and goal. More details.
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Interbots Initiative
In Spring 2005 I worked in a team of students as a tools programmer expanding the functionality and developing content for Quasi, an interactive, autonomous, animatronic robot. More details.
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Building Virtual Worlds
In Fall 2004 I worked in small teams of students to create five interactive experiences in rapid production cycles of 2-3 weeks each, ranging from virtual reality experiences to theatrical pieces starring animatronic actors. More details.
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