Interbots Initiative

Semester: Spring 2005

Project Website: www.interbots.org

My work on this project was presented at ACM SIGGRAPH 2005 Emerging Technologies, as well as ACM SIGCHI ACE 2005.

Interbots Initiative was a continuation of the work done in Spring 2004 in creating compelling animatronic characters who enable memorable interactions with our guests. In Spring 2004, a team of six students built Quasi, an autonomous, expressive, and interactive robot. Since being built, Quasi has become a huge success and a prominent face for the ETC. In the Fall 2004 semester, Quasi got the attention of the Worlds Fair For Kids, the first worlds fair for children ever, and they wanted Quasi to be their mascot after seeing him perform at the BVW Final Show (which prominently featured Quasi-oke, a piece I made starring Quasi).

In Spring 2005 I worked in a team of eleven graduate students to continue the work on Quasi in preparation of getting him ready for the Worlds Fair For Kids in April 2006, which included designing and building a new Quasi that's more portable and robust, improving the existing suite of software, developing a Guided Performance Interface to live-pupeteer Quasi, developing a Virtual Character Control Software to control a virtual 3D model of the robot, as well as fleshing out Quasi as a character. My primary role on this team was as a tools developer, and my secondary role was as a content designer.

My primary roles on the team included:

  • Improving the show control software that the robots run on
  • Developing a Panda3D plug-in to the show control software that controls a virtual 3D model of the robot instead of a physical robot
  • All sorts of other various programming odd-jobs

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